Consumable items come in five varieties: Potions, which apply buffs or debuffs to the character; Food, which restores health and reduces exhaustion; Bombs of various damage types; Scrolls, which either cast powerful spells or inflict harrowing debuffs to the player when read; and Miscellaneous Items, which do not fall into any of the previous categories. Except for Scrolls, all Consumables are able to be crafted from Components .
Icon
Food Name
Tier
Cost
Materials to craft
Description
Effect
Rotten Food
1
20
Fungus, Torn Flesh
Food in the most general sense.
Restores a small amount of health and has a chance to either remove exhaustion or cause the player to vomit, exhausting them further.
(health rate +8 for 2 seconds)
Standard Ration
2
40
Torn Flesh, Torn Flesh, Essential Oil
Adventurers carefully pack these, so they might rot on their corpse sometime later.
Restores a small amount of health, removes a small amount of exhaustion.
(health rate +10 for 2 seconds)
Iron Ration
3
65
Torn Flesh, Torn Flesh, Ichor, Essential Oil
Adventurers carefully pack these, so they DO NOT rot on their corpse sometime later.
Restores a medium amount of health, removes a medium amount of exhaustion.
(health rate +20 for 2 seconds)
Arcane Food
4
90
Arcane Dust, Arcane Dust, Torn Flesh, Crystal
Wasn't there a story about a golden apple? I am certain it all came out alright.
Restores a medium amount of health, removes a high amount of exhaustion.
(health rate +20 for 2 seconds)
Note: Potion colors and unidentified descriptions will be randomly selected at the start of a new game.
Icon
Potion Name
Tier
Cost
Materials to craft
Description
Effect
Felaxitus' Deathsauce
1
1
-
Well, bad news. This is just straight up, no bells and whistles, poison. Sorry.
Causes the player to vomit, gaining some exhaustion.
Balfanor's Seizure Smoothie
1
1
-
There's nothing like a rest. Especially when it means that your limbs seize up, paralyzing you as monsters eat you alive.
Prevents the player from moving or taking any action for 10 seconds.
(Speed - 1000)
Cursed Essence of Delirium
1
1
-
This will give you a whole new perspective on life, just not one you'd probably want.
Reverses movement and camera controls.
Polimac's Pin Eye Curse
1
1
-
Once you saw things. Now you don't.
Reduces vision to a small circle around the center of the screen.
Agdal's Mystical Moronification
1
1
-
Slow and stupid is no way to go through life. It just keeps on giving.
Slows down the player by about half.
(Speed-50)
Potion of Vigor
1
40
Torn Flesh, Arcane Dust, Ichor, Essential Oil
Restores what is lost due to blade and bone (consult your healer to hear more information about the Potion of Vigor).
Restores a medium amount of health, removes a small amount of exhaustion.
Teralt's Liquid of Boringness
1
70
Spore, Spore, Arcane Dust, Fungus
Turns the imbiber into a non-threat, through magical and wholly proprietary means.
Invisibility for 10 seconds.
Musun's Energetic Strike
1
65
Clockwork Gears, Torn Flesh, Torn Flesh, Blasting Powder
An elixir which focuses the force of the power attack into a bigger power...attack?
Power attack explosion.
Lapis Primus
2
100
Bone Matter, Scales, Torn Flesh, Essential Oil, Arcane Dust
A restorative goop that boosts the vim and vigor of any living thing. Ask for Lapis Primus by name!
Rapidly heals and removes exhaustion.
(Health rate +100, Exhaustion rate -100 for 20 seconds)
Eliphoph's Mystical Boon
2
75
Arcane Dust, Torn Flesh, Crystal, Ichor, Essential Oil
Just one swig, and you'll experience a feeling of health and resilience that really lasts! Safe when taken as directed.
Slowly regenerate health over time.
(Health rate +10 for 20 seconds)
Essence of Lizard Countenance
2
100
Crystal, Crystal, Spore, Essential Oil, Essential Oil
Ever wish you could regain lost health like a lizard? Well, now you can with only minor side-effects!
Slowly regenerate health over time.
(Health rate +5 for 20 seconds)
Elixir of Infernal Peace
2
80
Bone Matter, Metal, Fungus, Essential Oil
This potion produces an ill-smell that prevents monsters from attacking, as well as unsightly blemishes.
Enemies will flee from the player for 20 seconds.
Stone Skin Elixir
2
80
Scales, Bone Matter, Metal
Reinforces the skin of the imbiber, making them resistant to attack. Also, immune to pinching.
Increases max health and poise at the cost of speed and jump height.
(Armor +2, Speed -10, Jump modifier -10, Sprint modifier -15, Poise)
Pass Unseen Elixir
2
100
Arcane Dust, Crystal, Blasting Powder, Spore
Causes the imbiber to vanish from sight for a short time (thirty seconds or two and a half years, I forget).
Invisibility for 20 seconds.
Doonk's Zip Sauce
2
-
Metal, Fungus, Essential Oil, Ancient Bones
A few drams of the 'Zip' will get you moving quick. Charge up those power swings in half the time! Careful not to tire yourself out quickly.
Quick for 10 seconds (Needs testing)
Potion of Big Boy Strength
3
100
Scales, Metal, Metal, Ichor
Remember all those monsters that used to pick on you? Well, it is payback time.
Increases damage and knock-back for 20 seconds.
(Attack bonus +3, Heft bonus +3)
Pulko's Restorative Panacea
3
90
Ichor, Torn Flesh, Arcane Dust
Removes exhaustion, restores stamina. Tastes...bad. Two out of three...
Removes exhaustion and prevents exhaustion gain for 20 seconds.
Ether Juice
3
150
Shadowborn Skin, Clockwork Eye, Blasting Powder
Ether Juice is one of the few known cures for not being run through with swords.
Prevents the player from dealing or receiving damage for 20 seconds.
(Insubstantiality)
Jingham's Potion of the Iron Foot
3
150
Bone Matter, Metal, Clockwork Gears, Ichor
With this concoction, getting knocked down is a thing of the past.
Makes the player knockdown-immune, but unable to jump or sprint.
(Immovable, Jump modifier -1000, Sprint modifier -1000)
Delidun's Elixir of Steel
3
175
Bone Matter, Metal, Metal, Ancient Bones
A wondrous chemical that turns skin to steel (in a good way).
Grants increased max health, knockdown immunity, but prevents the player from jumping & sprinting.
(Armor +4, Speed -15, Jump modifier -20, Sprint modifier -20, Immovable)
Morten's Springheel Elixir
4
200
Ancient Bones, Torn Flesh, Shadowborn Skin
Jump four times as high and twice as far (now available in cherry flavor).
Jump four times as high.
(Jump modifier +150)
Bolut's Mystical Restoration
4
800
Clockwork Gears, Clockwork Eye, Spore, Crystal
One swig and you can shake off death, once.
Automatically revives the player on death.
note: The potion's effect does not stack, but you can use another after being revived.
Morten's Fleet Foot
4
175
Ancient Bones, Ancient Bones, Essential Oil
Tastes like swill, but makes you run like the wind (remember to stretch first).
Greatly increases movement speed.
(Speed +50)
Xu's Perfect Protection
4
200
Clockwork Gears, Shadowborn Skin, Scales
When used, nothing can harm the imbiber (does not work on personal insults).
Provides immunity to damage.
(Invulnerability)
Tonk's Everlasting* Energy
2
200
Essential Oil, Arcane Dust, Ichor, Ichor, Bone Matter
Just a sip and you'll keep going long after you expect to stop. An endless supply of Stamina! *Note: Product is not actually Everlasting
Fortifies Stamina for 15 seconds.
Icon
Bomb Name
Tier
Cost
Materials to craft
Description
Effect
Dragon Belly Flask
1
100
Blasting Powder, Blasting Powder, Metal, Crystal
Firebile from Belgorath the Cruel. (contents under pressure, do not expose to open flame)
Creates an explosion of fire damage on impact.
Blizzard In A Bottle
2
125
Blasting Powder, Blasting Powder, Essential Oil, Ancient Bones
Belch of a Frost Giant. (sourced from all natural, organic, free-range frost giants)
Creates an explosion of ice damage on impact.
Hexing Blast Phial
3
125
Blasting Powder, Blasting Powder, Metal, Arcane Dust
The bottled-up angst of a teenage Lich.
Creates an explosion of arcane damage on impact.
Zeke's Fast Hatch Jar
4
150
Blasting Powder, Blasting Powder, Scales, Essential Oil, Spore
Gemeater in a Jar! From the makers of Storm in a Teacup.
Spawns a friendly Gemeater on impact.
Icon
Scroll Name
Tier
Cost
Description
Effect
Scroll of Identification
0
40
With six words, every unknown scroll and potion becomes apparent, and you remember your 3rd grade teacher's name.
Identifies all scrolls and potions held by the player
Scroll of Boom
2
Let's say you wanted everyone in a 20-meter radius dead. All you need to say are these words.
Damages enemies within a 20-meter radius with moderate knockback.
Scroll Resurrection
2
Healers of Sarkomand spent four centuries divining the process of returning the dying to life. With this scroll, you can do it in seconds.
Heals to full health (Needs Testing)
Scroll of the Three Words
2
125
Say these three words to infuriate any enemy to barfight level, then get out of the way!
Aggravates all enemies within 10 meters for 25 seconds, increasing their attack and causing them to fight each other as well as the player
(Grants monsters the Aggravating trait and Attackbonus+1)
Scroll of Command
2
200
Ever want to say a word and cause all enemies to freeze in place? No? Well... Ok. Fine.
Completely freezes all enemies within 20 meters for 20 seconds
(Speed-1000)
Scroll of Buddy Buddy
2
275
Make friends and influence monsters. This place is far easier with some supernatural assitance.
Charms all enemies within 20 meters for 20 seconds (Needs testing)
Scroll of Screaming
3
250
A magical recitation which causes enemies to recoil, whereupon they may be...um...dispatched.
Stuns all enemies within 40 meters for 20 seconds (Needs testing)
Scroll of the Vampire
4
250
Once included a matching cloak, but shipping was far too expensive. Oh yeah, drains enemies of health and restores your vigor.
The players' attacks will restore their health by 5% of damage dealt for 20 seconds
(Vampiric trait)
Scroll of Voorish Sign
4
300
This one word (which sounds like BOORISH) causes enemies to be drained of essence, speed, and personal hygeine.
Slows and drains the health of all enemies within 20 meters for 10 seconds
(Health rate-3, Speed-75)
Icon
Food Name
Tier
Cost
Materials to craft
Description
Effect
Chalk
Crystal, Arcane Dust
You may not know where you're going, but you'll know where you've been.
Marks the ground with a glowing "X" where the Adventurer stands (if a second mark is made in close proximity to the first then the original will be erase).
Amulet of Siuol
500
There is only one Amulet of Siuol. It says so on every copy.
It hums with power, whistles even, but very off key. (No Effect)
Potions and Scrolls will be unidentified when first found unless the player possesses the recipe to craft them, and will remain unidentified until the player either learns the recipe, or uses a Scroll of Identification. Potions appear as "An Unknown Potion," and scrolls appear as "That Sure Is A Magic Scroll." The tier of the potion or scroll will still be displayed.
If two buff potions are consumed in quick succession, the player will vomit, losing both effects.
At the start of each new game potion colors will be chosen at random.