The magical plague known as the Grine, materializing to deal with a threat.
Grine are one of many types of Monsters encountered in the depths of the Necropolis.
Grine are weak to and are resistant to .
The Grine are Monsters which manifest as red crystalline creatures - "Grine" versions of various enemies encountered throughout the Necropolis as well as Blackguards equipped in various armor sets. Ordinarily, Grine spawn when a Grine Spawner Crystal is approached, but also can be found wandering in the Swamps of Serranian and rarely other areas without "belonging" to any particular Grine Spawner Crystal.
Crystal, Essential Oil, Ichor
Rotten Food, Standard Ration, Iron Ration, Arcane Food
- The Grine are alluded to be some sort of infection running rampant throughout the Necropolis. If the Grine enemies are any indication, they may either imitate beings who pass by Grine Spawner Crystals, or somehow infect the bodies of those who died in Grine Traps. The Grine Spawner Crystals themselves seem unable to attack directly, instead using Grine creatures as proxies. It is interesting to note that once these proxies are all defeated, the Grine Spawner Crystal dissolves.
- In the game files, the Grine were once described to appear from mirrors, reflecting those who passed. When the Grine landed hits on an Adventurer, it would charge the mirror - which would spawn another Grine copy when charged enough. Given Abraxis' title of "Lord of All Mirrors," there are interesting connotations that could be speculated on.
There are 11 variations of Grine.
(GIF) An earlier model of the Grine, different from those encountered in the current game.