Traits are unique abilities bestowed upon Adventurers upon wielding equipment with special properties. Some traits deal a type of damage that will work better against certain enemies weak to that damage, while others better protect Adventurers from damage types or even bolster their vitals. Equipment that has a certain effect triggered only while being used (for example, Fire Damage) are identified as "Active Traits." Effects that persist even while the piece of equipment is not being used (but still held) are identified as "Passive Traits" (for example, Immovable).
Active Traits[ | ]
Active Trait Name
Effect
Fire Damage
Affects target with Fire-type damage.
Arcane Damage
Affects target with Arcane-type damage.
Grine Damage
Affects target with Grine-type damage.
Ice Damage
Affects target with Ice-type damage.
Acid Damage
Affects target with Acid-type damage.
Pierce Damage
Affects target with Pierce-type damage.
Bash Damage
Affects target with Bash-type damage.
Narcolepsy Slow
Slows target Speed by -15 for 3 seconds (ability of Nam-Lugal's Cure).
Dawn Blade Exhaust
Increases user's Exhaustion Rate by +1 (ability of Dawn Blade).
Sickle Bleed
Drains target Health Rate -1 for 5 seconds (ability of Blood Sickle).
Crafting Strike
Has a chance to drop the components Torn Flesh, Ichor, or Scales (ability of Cleaver).
Raven Push Back
Knocks targets over within a range of 2 meters for 6 seconds (ability of Raven's Wing).
Blood Sacrifice Self
Decreases user's Health Rate by -2 (ability of Macuahuitl).
Blood Sacrifice Team
Decreases allies' Health Rate by -1 (ability of Macuahuitl).
Life Drink
Decreases user's Health Rate by -1 (ability of Life Drinker).
Mourningstar Heal
Increases user's Health Rate by +1 (ability of Soul Morningstar).